Signatures
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Return Value
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Description
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Vehicle.FixedVectorToObject(CelestialObject targetCelestialObject)
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Array
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Returns an Array containing the components of the vector originating at the location of the calling Vehicle and terminating at the location of targetCelestialObject, in the body fixed coordinate frame of the calling Vehicle.
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Vehicle.FixedVectorToObject(CelestialSystem targetCelestialSystem)
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Array
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Returns an Array containing the components of the vector originating at the location of the calling Vehicle and terminating at the location of targetCelestialSystem, in the body fixed coordinate frame of the calling Vehicle.
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Vehicle.FixedVectorToObject(CoordinateSystem targetCoordinateSystem)
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Array
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Returns an Array containing the components of the vector originating at the location of the calling Vehicle and terminating at the location of targetCoordinateSystem, in the body fixed coordinate frame of the calling Vehicle.
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Vehicle.FixedVectorToObject(GroundStation targetGroundStation)
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Array
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Returns an Array containing the components of the vector originating at the location of the calling Vehicle and terminating at the location of targetGroundStation, in the body fixed coordinate frame of the calling Vehicle.
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Vehicle.FixedVectorToObject(ProximityZone targetProximityZone)
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Array
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Returns an Array containing the components of the vector originating at the location of the calling Vehicle and terminating at the location of targetProximityZone, in the body fixed coordinate frame of the calling Vehicle.
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Vehicle.FixedVectorToObject(RotatingLibrationPoint targetRotatingLibrationPoint)
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Array
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Returns an Array containing the components of the vector originating at the location of the calling Vehicle and terminating at the location of targetRotatingLibrationPoint, in the body fixed coordinate frame of the calling Vehicle.
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Vehicle.FixedVectorToObject(Sensor targetSensor)
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Array
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Returns an Array containing the components of the vector originating at the location of the calling Vehicle and terminating at the location of targetSensor, in the body fixed coordinate frame of the calling Vehicle.
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Vehicle.FixedVectorToObject(Vehicle targetVehicle)
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Array
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Returns an Array containing the components of the vector originating at the location of the calling Vehicle and terminating at the location of targetVehicle, in the body fixed coordinate frame of the calling Vehicle.
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